allpapers.bib

@incollection{causality,
  author = {Spyridon Samothrakis and Diego Perez and Simon Lucas},
  title = {Training Gradient Boosting Machines using Curve-fitting and Information-theoretic Features for Causal Direction Detection},
  booktitle = {Springer Series on Challenges in Machine Learning : Cause-effect Pairs in Machine Learning },
  year = {2017},
  editor = {Berna Bakır Batu and Isabelle Guyon and Alexander Statnikov},
  url = {papers/Samothrakis-NIPS2013-causality.pdf}
}
@inproceedings{ijcai2017,
  author = {Spyridon Samothrakis and Tom Vodopivec and Michael Fairbank and Maria Fasli},
  title = {{Convolutional-Match Networks for Question Answering}},
  booktitle = {International Joint Conference in Artificial Intelligence},
  year = {2017},
  month = {August},
  url = {papers/convolutional-match-networks.pdf}
}
@article{samothrakis2017default,
  title = {Default policies for global optimisation of noisy functions with severe noise},
  author = {Samothrakis, Spyridon and Fasli, Maria and Perez, Diego and Lucas, Simon},
  journal = {Journal of Global Optimization},
  volume = {67},
  number = {4},
  pages = {893--907},
  year = {2017},
  publisher = {Springer US},
  url = {papers/global-optimisation.pdf}
}
@article{GPD,
  author = {Spyridon Samothrakis},
  title = {{{Narrative Progression Traits for Role-Playing Games}}},
  journal = {Game and Puzzle Design},
  year = {2016},
  month = {July},
  url = {papers/rpgs.pdf}
}
@inproceedings{nn2016,
  author = {Spyridon Samothrakis and Tom Vodopivec and Maria Fasli and Michael Fairbank},
  title = {{Match Memory Recurrent Networks}},
  booktitle = {IEEE World Congress in Computational Intelligence},
  year = {2016},
  month = {July},
  url = {papers/wcci-networks.pdf}
}
@article{TCIAIG20142,
  author = {Diego Perez and Spyridon Samothrakis and Julian Togelius and Tom Schaul and Simon M. Lucas and 
Adrien Couetoux and Jerry Lee and Chong-U Lim and Tommy Thompson},
  title = {{{The 2014 General Video Game Playing Competition}}},
  journal = {IEEE Transactions on Computational Intelligence and AI in Games},
  year = {2015}
}
@inproceedings{CEC2014,
  author = {Diego Perez and Edward Powley and Daniel Whitehouse and Spyridon
  Samothrakis and Simon Lucas and Peter I. Cowling},
  title = {The 2013 Multi-Objective Physical Travelling Salesman Problem Competition},
  booktitle = {Proceedings of the IEEE Congress on Evolutionary Computation},
  year = {2014}
}
@article{TEVC2013,
  author = {Diego Perez and Julian Togelius and Spyridon Samothrakis and Philipp
  Rohlfshagen and Simon Lucas},
  title = {{{Automated Map Generation for the Physical Travelling Salesman Problem}}},
  journal = {IEEE Transactions on Evolutionary Computation},
  year = {2013},
  pages = {1--14},
  owner = {diego},
  timestamp = {2014.04.21}
}
@article{TCIAIG2013,
  author = {Diego Perez and Edward J. Powley and Daniel Whitehouse and Philipp
  Rohlfshagen and Spyridon Samothrakis and Peter I. Cowling and Simon
  Lucas},
  title = {{{Solving the Physical Travelling Salesman Problem: Tree Search and
  Macro-Actions}}},
  journal = {IEEE Transactions on Computational Intelligence and AI in Games},
  year = {2013},
  volume = {6:1},
  pages = {31--45},
  owner = {diego},
  timestamp = {2013.05.23}
}
@inproceedings{samothrakis2015neuroevolution,
  title = {Neuroevolution for General Video Game Playing},
  author = {Samothrakis, Spyridon and Perez-Liebana, Diego and Lucas, Simon M and Fasli, Maria},
  booktitle = {Computational Intelligence and Games (CIG), 2015 IEEE Conference on},
  pages = {200--207},
  year = {2015},
  organization = {IEEE}
}
@article{10.1371/journal.pone.0141922,
  author = {Samothrakis, Spyridon AND Fasli, Maria},
  journal = {PLoS ONE},
  publisher = {Public Library of Science},
  title = {Emotional Sentence Annotation Helps Predict Fiction Genre},
  year = {2015},
  month = {11},
  volume = {10},
  url = {http://dx.doi.org/10.1371%2Fjournal.pone.0141922},
  pages = {1-10},
  number = {11},
  doi = {10.1371/journal.pone.0141922}
}
@inproceedings{luc2014,
  author = {Simon Lucas and Spyridon Samothrakis and Diego Perez},
  title = {{Fast Evolutionary Adaptation for Monte Carlo Tree Search}},
  booktitle = {EvoGames},
  year = {2014}
}
@inproceedings{CIG2014,
  author = {Diego Perez and Spyridon Samothrakis and Simon Lucas},
  title = {{{Knowledge-based Fast Evolutionary MCTS for General Video Game Playing}}},
  booktitle = {Proceedings of the Conference on Computational Intelligence and Games
  (CIG)},
  year = {2014},
  owner = {diego},
  timestamp = {2014.04.16}
}
@article{TCIAIG2014,
  author = {Diego Perez and Sanaz Mostaghim and Spyridon Samothrakis and Simon
  Lucas},
  title = {{{Multi-Objective Monte Carlo Tree Search for Real-Time Games}}},
  journal = {IEEE Transactions on Computational Intelligence and AI in Games },
  year = {2014},
  volume = {pp},
  pages = {1-13},
  owner = {diego},
  timestamp = {2014.04.16}
}
@inproceedings{zhang2008distinguishing,
  title = {Training Gradient Boosting Machines using Curve-fitting and Information-theoretic Features for Causal Direction Detection},
  author = {Samothrakis, Spyridon and Perez, Diego and Lucas, Simon},
  booktitle = {NIPS 2013 Workshop on Causality, (3rd Prize in Kaggle Causality Challenge)},
  year = {2013}
}
@article{ieeetevcssamot2013,
  author = {Spyridon Samothrakis and Samuel A. Roberts and Diego Perez and Simon Lucas},
  title = {{Rolling Horizon methods for Games with Continuous States and
Actions}},
  journal = {Proceedings of the Conference on Computational Intelligence and Games
  (CIG)},
  year = {2014},
  month = {Aug}
}
@article{phillip2013,
  author = {Spyridon Samothrakis and Diego Perez and Philipp Rohlfshagen and Simon Lucas},
  title = {{Predicting Dominance Ranking for Score-based Games}},
  journal = {Computational Intelligence and AI in Games, IEEE Transactions on, (Accepted)},
  year = {2014}
}
@inproceedings{geccodiego,
  author = {Diego Perez and Spyridon Samothrakis and Simon Lucas and Philipp Rohlfshagen},
  title = {{Rolling Horizon Evolution versus Tree Search for Navigation in Single-Player Real-Time Games}},
  booktitle = {Proceedings of the 15th Annual conference on Genetic and evolutionary
  computation,},
  year = {2013},
  month = {July},
  series = {GECCO '15}
}
@article{6145622,
  author = {Browne, C.B. and Powley, E. and Whitehouse, D. and Lucas, S.M. and Cowling, P.I. and Rohlfshagen, P. and Tavener, S. and Perez, D. and Samothrakis, S. and Colton, S.},
  journal = {Computational Intelligence and AI in Games, IEEE Transactions on},
  title = {A Survey of Monte Carlo Tree Search Methods},
  year = {2012},
  month = {March },
  volume = {4},
  number = {1},
  pages = {1 -43},
  note = { A massive Survey of MCTS related papers},
  url = {papers/ieeetcaigmctssurvey2012.pdf}
}
@article{ieeetevcssamot2012,
  author = {Spyridon Samothrakis and Simon Lucas and Thomas Philip Runarsson and David Robles},
  title = {{Coevolving Game-Playing Agents: Measuring
Performance and Intransitivities}},
  journal = {Evolutionary Computation, IEEE Transactions on},
  month = {April},
  year = {2013},
  note = { There is a lot of of cycling in co-evolution, how do we get around it ?},
  url = {papers/ieeetevc2012ssamot.pdf}
}
@inproceedings{Dan2012,
  author = {Daniel Ashlock and Wendy Ashlock and Spyridon Samothrakis and Simon Lucas and Colin Lee},
  title = {From Competition to Cooperation: Co-evolution In A Rewards Continuum},
  booktitle = {Proceedings of the 8th International Conference on Computational
	Intelligence and Games},
  year = {2012},
  month = {September}
}
@article{friston2012active,
  author = {Friston, Karl and Samothrakis, Spyridon and Montague, Read},
  title = {Active inference and agency: optimal control without cost functions},
  journal = {Biological Cybernetics},
  year = {2012},
  pages = {1-19},
  month = {August},
  publisher = {Springer Berlin},
  url = {papers/biocyber2012fr.pdf}
}
@inproceedings{geccossamot,
  author = {Spyridon Samothrakis and Simon Lucas},
  title = {{Approximating n-player Behavioural Strategy Nash Equilibria Using
	Coevolution}},
  booktitle = {Proceedings of the 13th Annual conference on Genetic and evolutionary
	computation},
  year = {2011},
  series = {GECCO '11},
  pages = {293--300},
  month = {July},
  note = { I have a much improved algorithm now, will be published some day somewhere},
  isbn = {978-1-60558-325-9},
  location = {Dublin, Ireland},
  numpages = {8},
  url = {papers/geccossamot2011.pdf}
}
@inproceedings{ukcissamot2010,
  author = {Spyridon Samothrakis and Simon Lucas},
  title = {Planning using online evolutionary overfitting},
  booktitle = {Computational Intelligence (UKCI), 2010 UK Workshop on},
  year = {2010},
  month = {September},
  note = {I am using a CTRNN here, instead of an MLP, although
	I am providing full and complete state as inputs. It's simply superfluous
	and makes the evolution and testing much slower},
  url = {papers/ukcissamot2010.pdf}
}
@article{ieeetcaigssamot2011,
  author = {Spyridon Samothrakis and David Robles and Simon Lucas},
  title = {{Fast Approximate Max-n Monte-Carlo Tree Search for Ms Pac-Man}},
  journal = {Computational Intelligence and AI in Games, IEEE Transactions on},
  year = {2011},
  volume = {3},
  pages = {1 -16},
  number = {1},
  month = {June},
  note = {It could be that any model based method (when the
	opponent model is known) or $max^n$ would perform better here, but
	at least MCTS provided a unified framework for attacking hunter-prey
	maze games},
  comment = {Comment},
  url = {papers/ieeetcaigssamot2011.pdf}
}
@inproceedings{tronssamot2010,
  author = {Spyridon Samothrakis and David Robles and Simon Lucas},
  title = {A {UCT} Agent for {Tron}: Initial Investigations},
  booktitle = {Proceedings of the 6th International Conference on Computational
	Intelligence and Games},
  year = {2010},
  month = {August},
  note = {MCTS struggles with Tron (min-max performs better).
	I still don't know why, but I assume it's because MCTS does not work
	well with games of low branching factor},
  url = {papers/tronssamot2010.pdf}
}
@inproceedings{multi,
  author = {Diego Perez and Spyridon Samothrakis and Simon Lucas},
  title = {Online and Offline Learning in Multi-Objective Monte Carlo Tree Search},
  booktitle = {Proceedings of the 8th International Conference on Computational
  Intelligence and Games},
  month = {August},
  year = {2013}
}
@inproceedings{perezgecco,
  author = {Diego Perez and Spyridon Samothrakis and Simon Lucas and Philipp Rohlfshagen},
  title = {{Rolling Horizon Evolution versus Tree Search for Navigation in Single-Player Real-Time Games}},
  booktitle = {Proceedings of the 15th Annual conference on Genetic and evolutionary
  computation,},
  year = {2013},
  month = {July},
  series = {GECCO '15}
}
@article{pereztcaig,
  author = {Diego Perez and Edward J. Powley and Daniel Whitehouse and Philip Rohlfshagen and Spyridon Samothrakis and Peter I. Cowling and Simon M. Lucas},
  journal = {Computational Intelligence and AI in Games, IEEE Transactions on, },
  title = {Solving the Physical Travelling Salesman Problem:
Tree Search and Macro-Actions},
  year = {2013}
}

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